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DOMINGOS
Pixel Art Pieces


Polearm Unit (Scrapyard Pitch)
I created this piece for a post humanity multiplayer game named scrapyard. I wanted to experiment with 8-directional billboard spriting in unity so I whipped up this guy. Sleek, elegant, specialized, and full of themselves, this was meant to be part of a group of characters that were all planned to be controlled by a single, vein mind, with prospects to remake the world in their image.

Elevator Goblin (Kneon Knights)
Created for a capstone school project this friendly character, was an item vendor that supplies the player with magical items when they reach the equally magical elevator in their sieged apartment building.

Vickers Victory C.2 Concept Bomber Re-creation (Experimental Warfare)
A long lost concept piece for an equally long lost experimental ww2 bomber design, I created this piece for a mini RTS inspired plane game, with the express purpose of continued practice of creating vehicles.

Turbo Wolf (Practice Piece)
An older learning work of mine, I wanted to experiment with opacity and lighting, so i created a Megaman X inspired wolf-bot with a flamethrower for a tail.

Rad Skeleton (Lava Surfers)
One of my more serious first tries at creating a non-mechanical character design, I created this radical dude for an early college school project about surfing, and sick tricks.
Some of My 3D Work
<Coding And Implementation>
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